Fable Research 24/09/2018

Notes and a Briefing on the Fable project by Jon and Peter, I’ve decided to bullet point the key points I will need to come back and refer to while I journey through this project.

⦁ Become more critical, constant drawing and reflection
⦁ Think about portfolios – brain muscle connected to the imagination needs working
⦁ Drawing is an admired skill
⦁ Theatre Royal briefing 12.30 Wednesday 4th October (Will be attending)
⦁ 3rd Year of Animation: Exciting, sad, ‘the best year’, exploring creative identity, confidence, highly self critical, how much you’ve learn’t over the 2 years.
⦁ Don’t procrastinate , dive in, turn up, and do the work. ‘You can’t make work safe’.
⦁ Fantastic opportunity, the story of the guy stuck in a dead end job told by Peter. Lack of confidence? Potentially not arrogance?
⦁ You can work things through as you go along
⦁ So many processes to go through
⦁ no such thing as stupid questions
⦁ INDUSTRY READY
⦁ Don’t let yourself hit barriers.

Questions: Where do you want to be?
Graduation: July
Leave feeling CONFIDENT

Week 1-13
⦁ Fable- Underlying message
⦁ Sound effects, colour
⦁ ‘The weewun’- Lush animation, use of opposite colours, focus used on camera to show area of interest, industrial in appearance

⦁ Fox animation, stop motion, fox, night camera effect, really fluent animation.

⦁ SHORT VERSION: Make your own film. Communicate a core message to the audience
⦁ Begin to home in on specialist skills
⦁ specialisms- this is a SHOW REEL PIECE
⦁ Modern fable story with a message
⦁ Open to interpretation, understand a classic fable
⦁ Could look at T.V shows
⦁ Could be a personal message
⦁ Inspiration from where?
⦁ Become an individual

⦁ Engage with human need for storytelling, choose a message you would like to communicate
⦁ Can be based on real events
⦁ Core message will underpin your design and animation choices
⦁ Movement, colourform, film language
⦁ It’s really to fit what you want to do.

Thinking roughly about my idea
⦁ Apocalypse at the beginning, switch to scene of girl on boat, seed planting- represents alot of meaning. Girl could find objects in water that contain flash backs of the past.
⦁ Inspired by ‘Shelter’ Music Video by Porter Robinson

⦁ Rashomon- Recommended film to watch

⦁ Duration 35-60 seconds on the dot
⦁ A self contained narrative
⦁ consistency of quality
⦁ Any number of characters
⦁ Minimum of 10 seconds of completely finished animation, you can do more
⦁ The rest is an animatic (WIP with clarity and sound).
⦁ Depth and range of sound
⦁ Choose most dynamic part to animate
⦁ You never have to finish the film
⦁ Start story boarding, character design
⦁ Ponyo inspired for a young girl character?

Development
⦁ Bring together your personal work
⦁ Must include titles and credits
⦁ Key moments in development and outline those
⦁ Digital sketchbook, add commentary to research sources, explain why the post is relevant
⦁ note taking, collection of research

BLOG- Collecting evidence, personal and the projects development.

Personal notes
⦁ Find a new platform for blog, tumblr is no longer a website I wish to use to represent myself and my work, sometimes it gets over complicated and even crashes. Don’t want to take these risks in Year 3
⦁ Buy Harddrive and USB Stick

Consider the language of animation

Reflective Journal
⦁ Encourage consistent reflection and planning
⦁ Support your final critical evaluation
⦁ Projects successes, areas for development, allow reflection as an independant practitioner

Your Journey
⦁ Concept—-> Research
Experimentation —-> Production—–> Final Outcome
Planning Sequence and Evaluation
Reflection

Week 1 Week 2 Week 3 Week 4 + Week 5 Ideas Visual Development Animatic start Refine/Design Collab Project

Week 6 Week 7+8+9+10+11+12 XMAS BREAK Week 13
WIP Presentation Production Submission

Learning Outcomes – Personal Fable
⦁ In unit handbook, Read before Thursday
⦁ LO1: Blog, progression reel, reflective journal, evaluation
⦁ LO2: Ability to construct and develop arguments, critical analysis of development
⦁ LO3: Show evidence of range and depth of research, used to evolve skills.
⦁ LO4: Identify problems and develop solutions
⦁ LO5: Communicate to the intended audience (age,design, audio, movement, communicate appropriately
⦁ LO6: Understand and demonstrate expectations of your animation technique and specialities applied to project

Animations
⦁ Joseph Melhuish- obscure VR animation, all goes wrong
⦁ Anna Mantzaris- ‘Enough’- whats the moral? No dialogue
⦁ Meidhi- ‘Change over’ Cute bird animation

For Next Time:

⦁ Find 3 messages/morals you would like to communicate
⦁ Consider the personal messages
⦁ Review stories for messages and how they deliver them to an audience
⦁ Bring doodles and designs
⦁ Start making stuff