Sound Principle and Terminology with Phil
⦁ Learning how to talk about sound
⦁ Voice actors
⦁ Sound is the first sense we develop ‘primary sense’
⦁ Sight is one of the last senses to develop
⦁ We can hear our mothers heartbeat when in the womb
⦁ sound- understanding meaning, affects us in a primal and emotional way
⦁ ‘I see what you mean’ ‘I hear you’- sound generally effects our hearts, visuals effect the brain.
⦁ Speech- dialogue
⦁ white noise
⦁ music
⦁ sound effects- accompanying actions
⦁ Ambience/Atmosphere
⦁ room tone- sound in a space ‘background noise’
⦁ Foley- sounds that ONLY characters make for example footsteps
⦁ Diegetic- in the world of film
⦁ Non-diegetic- not in the world of film (characters don’t react/can’t hear)
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⦁ Dialogue often gives us understanding/most important part
⦁ music tells you how you ought to be feeling
⦁ Foley – character opens a car door, NOT a car driving past
⦁ Sound design- Realistic or Abstract
⦁ Atmospheric-usually the least important part
⦁ Decide what the most important elements of your soundtrack are
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⦁ ‘The Mummy’-with missing music:
⦁ tone and ambience present
⦁ foley present
⦁ was rather hilarious
⦁ Sound principles and terminology:
⦁ Suggest a mood, evoke feeling
⦁ set a pace
⦁ indicate historical period
⦁ clarify the plot
⦁ define a character
⦁ connect ideas, characters, places
⦁ heighten realism or diminish it
⦁ heighten ambiguity or diminish it
⦁ draw attention to detail
⦁ indicate changes in time
⦁ smooth potential abrupt changes in shot
⦁ emphasize a transition
⦁ describe an acoustic space
⦁ startle or soothe
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⦁ First sound track:
⦁ Lots of splashing, no visual, slightly tense, sharp sounds, constant knocking and stomping, stars of serenic then changes.
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⦁ Second sound track:
⦁ echoes, not alot of furniture,dark,dripping noises,stone or acave, deep caven, sound like a cave that could have the potential to go underwater during high tide
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⦁ Terminology:
⦁ Loudness, amplitude,volume,gain,measured in decibels (dB)
⦁ Envelope: How the sound changes, different sounds, different envelopes.
⦁ Reverb(eration)- How sound waves are affected by the environment
⦁ vibrations that take longer to reach the ears causes echoes ‘reverbs’
⦁ Metaphorical distances- in memories, slow motions, less real more abstract
⦁ Frequency-how fast the waves are frequency/pitch measured in Hertz( Hz)
⦁ Humans can hear 20-20.000 KHz (vibrations)

