Sound Design Lecture 26/09/2018

Sound Principle and Terminology with Phil

⦁ Learning how to talk about sound
⦁ Voice actors
⦁ Sound is the first sense we develop ‘primary sense’
⦁ Sight is one of the last senses to develop
⦁ We can hear our mothers heartbeat when in the womb
⦁ sound- understanding meaning, affects us in a primal and emotional way
⦁ ‘I see what you mean’ ‘I hear you’- sound generally effects our hearts, visuals effect the brain.
⦁ Speech- dialogue
⦁ white noise
⦁ music
⦁ sound effects- accompanying actions
⦁ Ambience/Atmosphere
⦁ room tone- sound in a space ‘background noise’
⦁ Foley- sounds that ONLY characters make for example footsteps
⦁ Diegetic- in the world of film
⦁ Non-diegetic- not in the world of film (characters don’t react/can’t hear)

⦁ Dialogue often gives us understanding/most important part
⦁ music tells you how you ought to be feeling
⦁ Foley – character opens a car door, NOT a car driving past
⦁ Sound design- Realistic or Abstract
⦁ Atmospheric-usually the least important part
⦁ Decide what the most important elements of your soundtrack are

⦁ ‘The Mummy’-with missing music:
⦁ tone and ambience present
⦁ foley present
⦁ was rather hilarious

⦁ Sound principles and terminology:
⦁ Suggest a mood, evoke feeling
⦁ set a pace
⦁ indicate historical period
⦁ clarify the plot
⦁ define a character
⦁ connect ideas, characters, places
⦁ heighten realism or diminish it
⦁ heighten ambiguity or diminish it
⦁ draw attention to detail
⦁ indicate changes in time
⦁ smooth potential abrupt changes in shot
⦁ emphasize a transition
⦁ describe an acoustic space
⦁ startle or soothe

⦁ First sound track:
⦁ Lots of splashing, no visual, slightly tense, sharp sounds, constant knocking and stomping, stars of serenic then changes.

⦁ Second sound track:
⦁ echoes, not alot of furniture,dark,dripping noises,stone or acave, deep caven, sound like a cave that could have the potential to go underwater during high tide

⦁ Terminology:
⦁ Loudness, amplitude,volume,gain,measured in decibels (dB)
⦁ Envelope: How the sound changes, different sounds, different envelopes.
⦁ Reverb(eration)- How sound waves are affected by the environment
⦁ vibrations that take longer to reach the ears causes echoes ‘reverbs’
⦁ Metaphorical distances- in memories, slow motions, less real more abstract
⦁ Frequency-how fast the waves are frequency/pitch measured in Hertz( Hz)
⦁ Humans can hear 20-20.000 KHz (vibrations)

Mind Maps

Before i start designing or anything visual, I’ve decided to mindmap ideas and characteristics that I would like to play with throughout my animation. By doing this and having a place where I can dot down my ideas this allows me to create a creative mindset and explore all avenues when it comes to finalising my ideas.character mindmap.jpgFable mindmap.jpg

Fable Ideas and possible meanings to incorporate in animation:

Story 1
⦁ A young girl is happily existing on her own in a world very different to our own, potentially post apocalyptic?
⦁ References within the backgrounds and objects she acquires are from the past (such as a mobile phone/toys) that obviously as an audience we know what they are but she doesn’t
⦁ Objects trigger flash backs and memories, pollution?
⦁ to create a connection between a young human portraying innocence and nature, which would link into Research Report.
⦁ As if the world chose to restart.
⦁ She finds a balll, a hovering red object which she has the power to transform into objects that help her. (perhaps consider a different colour to red)
⦁ Could be an object left behind from the technology of the past world that existed.
⦁ Robots in the background molded into the trees and other amunition and weapons of war.
⦁ Could give the redball human-like qualities? peace between humanity,nature and technology?

Story 2
⦁ A young girl wearing a backpack with a small stuffed toy rabbit hanging from the bottom, she pulls out a microscope.
⦁ the world shes in is a wasteleand, desert like with what appears to be no survivors.
⦁ She lives in a small shack ontop of a grassy hill, so high up the clouds are visible. In the distance you can see the moon which is shattered.
⦁ One day she’s exploring a house and comes across a small incubation tank. When she opens it she finds a seed. She plants the seed and waits and waits for it to grow.
⦁ Weird see-through like creatures are seen throughout the land, sometimes they annoy her or get too close to the seed so she waves them away.

 

 

Skeleton for Research Report

How does Hayao Miyazaki create powerful female protagonists within animation in order to protect nature and form peace between humanity?
Extended Essay

Abstract:

Contents Page:

Table of Illustrations:
Introduction:
-explain aim
-describe focus
-outline the research
-methods used
Chapter 1:

Chapter 2:

Chapter 3:

Conclusion:
-summarise
-answer the report question
-arrive at conclusion
Bibliography:
-Alphabetical order by Authors surname or films Title
-include ALL Cites not just references