Script and Scene Directions

Once I felt like I had conducted enough research and I had made sure that Hannah had her designs finished with mine I was finally able to start work on the planning of our entire animation. I knew how I wanted to visualise each scene so I attempt to plan out the script and camera angles at the same time.

Overall I’m rather impressed with what I’ve been able to come up with, It wasn’t easy planning it on my own but I was aware it needed to get done and as director I took charge. Once I had finished with the script I forwarded it to Hannah to check she was happy with everything and as far as feedback went nothing was needed to be changed.

 

Numinous
scene 1
wind blows through grass, birds tweeting, characters feet walk through grass
then switch to him happily walking, front view torso upwards.
walks into screen, background beautiful.
scene 2
heres the creepy noises, pans out into the trees, cute creatures in the tree, backrgound (with character in) goes blurry.. still looking to the left with a troubled look he goes to continue walking to the right.
scene 3
pan out birds eye view. beautiful music plays. Look at scenary from the world.
Look at his house. how the moat works etc.
scene 4
walks up the steps to his house, viewpoint from the door slightly looking down at him. He goes to unlock the door when the noise comes back. His face completely changes.
Second angle from slightly below him as he turns around with fear.
scene switches to behind him as he looks around frantically (tracks eyes from left to right fast movement). zooms in on a door that has appeared.
scene 5
He turns back around clearly frightened and opens the door speadily before going in. (angle from behind him and slightly to the left so you can see his side and hands opening the door)
(door slams noise black screen)
scene 6
lying awake in bed, birds eye perspective, close up on one of his eyes. Angle changes from side angle, he sits up in bed and takes hat of. pulls out a key. glistens as the moon hits it from the window.
scene 7
close up on the side of the house, the moat gets louder as it turns. Squirrel creatures jump in the foreground as he makes his way to the door in the background. The noise starts up again. Hand held out infront of him as he looks at the key. He looks up focus on the face.
scene 8
Black, door opens, camera angle from the other side of the door, door makes a creaky noise. character looks in. Now from back of the character. Noise gets louder as his body is forced through the door. Zoom in on his eyes and face as he falls back first. Camera angle from the side of the whole as the character falls down past the screen. His vision is blurry as a lady makes his way over to him.
scene 9
Screen is bluey black and foggy. infront of him is a lady. she looks up and smiles eerily. His eyes widen and the screen goes black.
scene 10
Camera angle is from slightly below him, he stands up coughing. and looks around. Now from his perspective, we see a path infront of us, small houses are destroyed and giant fungi grow. He crouches down to look. small dead people scatter the ground. He looks into one of the windows where he sees a petrified looking person. His eyes widen. He stands up and backs off slowly. He continues forward. Camera angle behind him. Scenes of washing lines blowing in the wind and childrens toys on the floor. dead twins balanced on a tree. He walks into shot before continuing on.
scene 11
He peers round a huge fungus as he hears a boy sobbing. A boy on a bench is giggling and and crying. Character looks around. starting to sweat backs away. He turns around to come face to face with something. That opens up to reveal tiny babies with teeth clawing towards him. His face drops. Camera angle looks down on him as he backs up frightened. Sunflower light starts to flicker as the screen goes black.
scene 12
Damming noise plays. His light begins to flicker back on. Infront of him are people in a circle in a prayer position. He walks around them. camera angle from behind him. as he moves around in the middle is a giant baby made out of many heads. He turns around and jolts back. He bends closer and looks at the tree infront of him that has a face. He hears a moaning noise as he turns to see the mutation of a man on the floor. Camera angle from the side. The boy bends down hands on his face.
scene 13
Screen is black .The same creepy noise starts. A close up on the boy characters eyes as his fingers pull at them. The camera moves to the side to reveal a door behind him.

The End.

Final Animation Character Designs

I began to branch out and start designing more of our characters for the ‘Under World’ as I felt now that I had conducted research into the historical contexts that I wanted to reflect in my piece my characters would now have substance. Certain characters have been redrawn from Hannah’s ideas as I wanted to have a collective sheet of all our characters before I start to figure out our storyboard. Quite a few of our designs have changed as we’ve axed a few characters as they no longer worked in our new concept.

‘The Mother’ and ‘Mutation’ are characters redrawn the same from Hannah’s character designs.

We wanted our characters to represent ‘Human Horrors’ that have taken place in the real world.

rendered sketches of monsters.jpg

I have also chosen to redesign the main character for our animation, I felt perhaps he wasn’t so unique beforehand so I wanted to try something different. I’ve still kept the flower light as me and Hannah loved that Idea but I have changed the hat and the outfit slightly.  I’ve also changed my drawing style as me and Hannah are now pulling towards the slightly more sketchy look rather than clean cut.

I like how the hat has eyes and the way in which the hair is styled almost looks like the hats teeth.

rendered character.jpg

26/11/2018 – 30/11/2018 Week 10

Research sources List:
Google: Further Research into Historical events, specifically ones related to worry and human suffering.

Development
This week after researching more into historical contexts, iconic moments, and human suffering we started to finalise some of our ideas and character designs. We want to represent through an abstract and quite brave and disturbing concept through the use of animation which highlights real-life situations and horrors humans have had to undergo. We by no means want this to be tacky or disrespectful, but of a personal creative way to reflect and have the audience thinking and question what we are showing them. It’s mean’t to be hard to watch, but also entertaining, this is how we have decided to get our audiences attention and address something that is very much a part of every human beings history.
Strengths
This idea has come along way from the beginning and it’s a topic and subject area that we both want to explore through the use of animation. Both our character designs have come along way and are ready to be put into the storyboard.
Areas to Develop
Next week I will begin to map out and create a synopsis and scene directions that will work as the backbone for the storyboards and will hopefully be detailed enough that it’s clear for both myself and Hannah to understand and work from.

Child Soldiers

https://www.hrw.org/topic/childrens-rights/child-soldiers

Thousands of children are serving as soldiers in armed conflicts around the world. These boys and girls, some as young as 8 years old, serve in government forces and armed opposition groups. They may fight on the front lines, participate in suicide missions, and act as spies, messengers, or lookouts. Girls may be forced into sexual slavery. Many are abducted or recruited by force, while others join out of desperation, believing that armed groups offer their best chance for survival. We are working to prevent the use of child soldiers and to hold accountable the people who send children to fight.