I found some cool imagery in this theory video, and colour schemes that perhaps we can look at in using in our animation.
Adventure Time has always been inspiring to me, in a similar context as Studio Ghibli, Adventure Time is open to many different ages, with those who are older perhaps understanding the darker context behind certain subject matter.
Me and Hannah have both agreed that we want our animation to have more substance and meaning, we both loved the idea of being able to reflect real life horrors within our animation. The devastation that war causes is still such a terrifying calamity that we thought it would be surreal and creepy if we were an;e to bring fantasy and real life horrors into the same piece. We decided we would want to create characters to represent some of the ‘evils’ that have happened in the world. Such as WW2, comfort women of Korea, Vietnam, Auschwitz, boy soldiers and so on.
Below are our sketches when putting together ideas and concepts:
Fran Bow an Indie game created by a couple in Sweden took off when it came out after youtubers such as Pewdiepie, Markiplier, Daz Games and Jacksepticeye started to play the game on their channels. I discovered this game (Like little Nightmares) through these youtubers playing them. Fran Bow is one of the most creatively powerful and unique games I’ve had the pleasure of watching for a long time.
It’s games like these that really motivate me to keep trying new things with my artwork and animations and indie games is something I’ve always considered going into. Fran Bow has alot of cultural and historical references mixed with fantasy all from the perspective of a young innocent child.
Me and Hannah have come to a slight cross road where we need to figure out what we want our animation to say, yes we are aware it doesn’t have to have a fixed message but we want it to be meaningful and connect to the collective unconsciousness of our viewer.
Research sources List:
Google: I used google to source images and existing mediums to help inspire our work. Development
This week me and Hannah had come with this idea which we were both excited for, I developed a storyboard but didn’t finish it due to some design work still needing to be done on the characters that are going to exist in this literal ‘under world’. I’m happy with our concept overall and I like the direction were heading in as well as our character designs which are progressing and looking more and more refined which is great. So this week I created a presentation on Prezi to update Helen on where exactly we are with the project as well as coming up with colour designs and our schedule that we will hopefully attempt to stick to if not in the future relook at if we find it’s not suiting us. I also had a go at creating a short animation from the beginning of our storyboard, the animation is very rough and not great but it’s coloured with some rendering and it was good for both me and Hannah to get an idea on some potential style choices we could make. Strengths
Me and Hannah concluded that when it came to the story and overall concept in regards to planning out the animation that perhaps i need to be the one who became director and pushed things forwards as well as being decisive when it came to planning this project. So after I made the schedule for us and the final synopsis I then collected all of our work for the presentation as well as finalising the colour scheme for now. Again it’s early days and changes are bound to happen but I’m happy with the progress we’ve both made so far. Areas to Develop
I need to make sure that me and Hannah keep on track with the character design and what are overall concept is going to be and how it’s going to continue to take shape, such as how we want to lay out this ‘under world’ and have it compare to the ‘upper world’. Once I have this information and we’re both happy with the decisions I can then finish the storyboard.