Sound Design Lecture 26/09/2018

Sound Principle and Terminology with Phil

⦁ Learning how to talk about sound
⦁ Voice actors
⦁ Sound is the first sense we develop ‘primary sense’
⦁ Sight is one of the last senses to develop
⦁ We can hear our mothers heartbeat when in the womb
⦁ sound- understanding meaning, affects us in a primal and emotional way
⦁ ‘I see what you mean’ ‘I hear you’- sound generally effects our hearts, visuals effect the brain.
⦁ Speech- dialogue
⦁ white noise
⦁ music
⦁ sound effects- accompanying actions
⦁ Ambience/Atmosphere
⦁ room tone- sound in a space ‘background noise’
⦁ Foley- sounds that ONLY characters make for example footsteps
⦁ Diegetic- in the world of film
⦁ Non-diegetic- not in the world of film (characters don’t react/can’t hear)

⦁ Dialogue often gives us understanding/most important part
⦁ music tells you how you ought to be feeling
⦁ Foley – character opens a car door, NOT a car driving past
⦁ Sound design- Realistic or Abstract
⦁ Atmospheric-usually the least important part
⦁ Decide what the most important elements of your soundtrack are

⦁ ‘The Mummy’-with missing music:
⦁ tone and ambience present
⦁ foley present
⦁ was rather hilarious

⦁ Sound principles and terminology:
⦁ Suggest a mood, evoke feeling
⦁ set a pace
⦁ indicate historical period
⦁ clarify the plot
⦁ define a character
⦁ connect ideas, characters, places
⦁ heighten realism or diminish it
⦁ heighten ambiguity or diminish it
⦁ draw attention to detail
⦁ indicate changes in time
⦁ smooth potential abrupt changes in shot
⦁ emphasize a transition
⦁ describe an acoustic space
⦁ startle or soothe

⦁ First sound track:
⦁ Lots of splashing, no visual, slightly tense, sharp sounds, constant knocking and stomping, stars of serenic then changes.

⦁ Second sound track:
⦁ echoes, not alot of furniture,dark,dripping noises,stone or acave, deep caven, sound like a cave that could have the potential to go underwater during high tide

⦁ Terminology:
⦁ Loudness, amplitude,volume,gain,measured in decibels (dB)
⦁ Envelope: How the sound changes, different sounds, different envelopes.
⦁ Reverb(eration)- How sound waves are affected by the environment
⦁ vibrations that take longer to reach the ears causes echoes ‘reverbs’
⦁ Metaphorical distances- in memories, slow motions, less real more abstract
⦁ Frequency-how fast the waves are frequency/pitch measured in Hertz( Hz)
⦁ Humans can hear 20-20.000 KHz (vibrations)

Mind Maps

Before i start designing or anything visual, I’ve decided to mindmap ideas and characteristics that I would like to play with throughout my animation. By doing this and having a place where I can dot down my ideas this allows me to create a creative mindset and explore all avenues when it comes to finalising my ideas.character mindmap.jpgFable mindmap.jpg

Fable Ideas and possible meanings to incorporate in animation:

Story 1
⦁ A young girl is happily existing on her own in a world very different to our own, potentially post apocalyptic?
⦁ References within the backgrounds and objects she acquires are from the past (such as a mobile phone/toys) that obviously as an audience we know what they are but she doesn’t
⦁ Objects trigger flash backs and memories, pollution?
⦁ to create a connection between a young human portraying innocence and nature, which would link into Research Report.
⦁ As if the world chose to restart.
⦁ She finds a balll, a hovering red object which she has the power to transform into objects that help her. (perhaps consider a different colour to red)
⦁ Could be an object left behind from the technology of the past world that existed.
⦁ Robots in the background molded into the trees and other amunition and weapons of war.
⦁ Could give the redball human-like qualities? peace between humanity,nature and technology?

Story 2
⦁ A young girl wearing a backpack with a small stuffed toy rabbit hanging from the bottom, she pulls out a microscope.
⦁ the world shes in is a wasteleand, desert like with what appears to be no survivors.
⦁ She lives in a small shack ontop of a grassy hill, so high up the clouds are visible. In the distance you can see the moon which is shattered.
⦁ One day she’s exploring a house and comes across a small incubation tank. When she opens it she finds a seed. She plants the seed and waits and waits for it to grow.
⦁ Weird see-through like creatures are seen throughout the land, sometimes they annoy her or get too close to the seed so she waves them away.

 

 

Fable Research 24/09/2018

Notes and a Briefing on the Fable project by Jon and Peter, I’ve decided to bullet point the key points I will need to come back and refer to while I journey through this project.

⦁ Become more critical, constant drawing and reflection
⦁ Think about portfolios – brain muscle connected to the imagination needs working
⦁ Drawing is an admired skill
⦁ Theatre Royal briefing 12.30 Wednesday 4th October (Will be attending)
⦁ 3rd Year of Animation: Exciting, sad, ‘the best year’, exploring creative identity, confidence, highly self critical, how much you’ve learn’t over the 2 years.
⦁ Don’t procrastinate , dive in, turn up, and do the work. ‘You can’t make work safe’.
⦁ Fantastic opportunity, the story of the guy stuck in a dead end job told by Peter. Lack of confidence? Potentially not arrogance?
⦁ You can work things through as you go along
⦁ So many processes to go through
⦁ no such thing as stupid questions
⦁ INDUSTRY READY
⦁ Don’t let yourself hit barriers.

Questions: Where do you want to be?
Graduation: July
Leave feeling CONFIDENT

Week 1-13
⦁ Fable- Underlying message
⦁ Sound effects, colour
⦁ ‘The weewun’- Lush animation, use of opposite colours, focus used on camera to show area of interest, industrial in appearance

⦁ Fox animation, stop motion, fox, night camera effect, really fluent animation.

⦁ SHORT VERSION: Make your own film. Communicate a core message to the audience
⦁ Begin to home in on specialist skills
⦁ specialisms- this is a SHOW REEL PIECE
⦁ Modern fable story with a message
⦁ Open to interpretation, understand a classic fable
⦁ Could look at T.V shows
⦁ Could be a personal message
⦁ Inspiration from where?
⦁ Become an individual

⦁ Engage with human need for storytelling, choose a message you would like to communicate
⦁ Can be based on real events
⦁ Core message will underpin your design and animation choices
⦁ Movement, colourform, film language
⦁ It’s really to fit what you want to do.

Thinking roughly about my idea
⦁ Apocalypse at the beginning, switch to scene of girl on boat, seed planting- represents alot of meaning. Girl could find objects in water that contain flash backs of the past.
⦁ Inspired by ‘Shelter’ Music Video by Porter Robinson

⦁ Rashomon- Recommended film to watch

⦁ Duration 35-60 seconds on the dot
⦁ A self contained narrative
⦁ consistency of quality
⦁ Any number of characters
⦁ Minimum of 10 seconds of completely finished animation, you can do more
⦁ The rest is an animatic (WIP with clarity and sound).
⦁ Depth and range of sound
⦁ Choose most dynamic part to animate
⦁ You never have to finish the film
⦁ Start story boarding, character design
⦁ Ponyo inspired for a young girl character?

Development
⦁ Bring together your personal work
⦁ Must include titles and credits
⦁ Key moments in development and outline those
⦁ Digital sketchbook, add commentary to research sources, explain why the post is relevant
⦁ note taking, collection of research

BLOG- Collecting evidence, personal and the projects development.

Personal notes
⦁ Find a new platform for blog, tumblr is no longer a website I wish to use to represent myself and my work, sometimes it gets over complicated and even crashes. Don’t want to take these risks in Year 3
⦁ Buy Harddrive and USB Stick

Consider the language of animation

Reflective Journal
⦁ Encourage consistent reflection and planning
⦁ Support your final critical evaluation
⦁ Projects successes, areas for development, allow reflection as an independant practitioner

Your Journey
⦁ Concept—-> Research
Experimentation —-> Production—–> Final Outcome
Planning Sequence and Evaluation
Reflection

Week 1 Week 2 Week 3 Week 4 + Week 5 Ideas Visual Development Animatic start Refine/Design Collab Project

Week 6 Week 7+8+9+10+11+12 XMAS BREAK Week 13
WIP Presentation Production Submission

Learning Outcomes – Personal Fable
⦁ In unit handbook, Read before Thursday
⦁ LO1: Blog, progression reel, reflective journal, evaluation
⦁ LO2: Ability to construct and develop arguments, critical analysis of development
⦁ LO3: Show evidence of range and depth of research, used to evolve skills.
⦁ LO4: Identify problems and develop solutions
⦁ LO5: Communicate to the intended audience (age,design, audio, movement, communicate appropriately
⦁ LO6: Understand and demonstrate expectations of your animation technique and specialities applied to project

Animations
⦁ Joseph Melhuish- obscure VR animation, all goes wrong
⦁ Anna Mantzaris- ‘Enough’- whats the moral? No dialogue
⦁ Meidhi- ‘Change over’ Cute bird animation

For Next Time:

⦁ Find 3 messages/morals you would like to communicate
⦁ Consider the personal messages
⦁ Review stories for messages and how they deliver them to an audience
⦁ Bring doodles and designs
⦁ Start making stuff