OVERVIEW
Within a collective team, you will explore potential project ideas, formats and styles.
Research and development will culminate in a body of pre production work that will lead the
team to create an animated sequence to be resolved in BA3b.
DETAILS
This project will build upon collaborative teamworking developed in Year 2. As part of a
collective, you will devise a project which has scope for individuals to evolve and showcase their
specialist and generalist talents. Along with your collaborators you will be required to delegate
and negotiate roles, individual contributions and proposed outcomes.
2
The group will work in a process reflecting industry standards practice, with key roles being
defined and supported. Pre production work will take place within BA3a, with each group
member required to participate in the successful creation of pre-production assets. These are to
be focused on designs (e.g. characters, set, script, thumbnail board, storyboard, colour script)
with optional elements such as animation tests and animatics leading to a coherent blueprint,
which will be used to resolve the project in BA3b.
The format and style of the proposed animated sequence content is to be decided by the group
and negotiated with the course team. Suggested formats for the proposed outcome are
narrative, non narrative/expeirmental, documentary/visual essay, motion graphics, anthology,
competition entry (format dicated by the brief), live brief, emerging technologies (e.g.
Augmented Reality, Virtual Reality).
You will further develop generalist, specialist and transferable skills as you work to lay the
foundations of a successful outcome. As an individual you are responsible for facilitating a
structure within the proposed concept in which to develop and showcase skills as a practitioner.
The course team will be available to support you with any difficulties in sharing of workload.
You are required to demonstrate an ability to develop the concept and individual elements
beyond the initial findings, through engagement with feedback leading to iteration.
As a team you will develop a bespoke schedule around predefined presentations. Tutorials with
the course team are expected to be steered by the group.
TEAMWORK / LIVE BRIEFS
Each collective may propose multiple projects. As such each artist will not be required to work
on each project, but you will be required to participate in constant critical discussion throughout
BA3a and BA3b, sharing opinions, learning, and where it’s relevant technical skills. This will be
evidenced in the blog and weekly summaries leading to your evaluation.
You are able to work on more than one project, which can be part of a collaboration with fellow
students or external partners. You are also able to work on live briefs through negotiation with
the course team to assess whether the brief can fulfill the learning outcomes.
By the end of this project you should have the following work completed which will
become part of your submission at the end of the unit:
● Pre Production Document A Group Design Document including designs, synopsis
and a script for each project you are working on. All work must be labelled by artist,
and roles for BA3b clearly outlined. Animatic and animation tests optional.
● Personal Pre Production Work (personal contribution) Static designs and/or moving
image work.
● Research Portfolio a link to your blog demonstrating sustained engagement with
research, development towards the successful outcome of the team’s goals, including
3
a weekly summary.
● Reflective Journal a PDF extracted from your research blog containing all weekly
summaries and a final critical evaluation of the project, with a suggested word count of
250 words.
22/10/2018- 26/10/2018 Week 5
Research sources List:
No Sources.
Development
This week I began to develop my storyboards as after my first attempt an animatic I started to realise that I had too many scenes and that my animation may run over by quite a bit. In order to resolve any issues that may come up later in the process I have recreated my storyboard knowing that now that I have a set plan that is less likely to run over the limit animating can commence. Although there are many scenes that I really thought would work beautifully in this piece I need to be practical as well as time conscious and make sure that the story itself doesn’t get lost or not clearly translated through to the audience due to not enough explanatory scenes.
Strengths
My strengths this week have been making sure that I remember to keep reminding myself of the time limit, my skills as an animator and what it is I’m hoping to achieve within this project. As I’ve previously stated Studio Ghibli’s animation style has been highly inspirational and I think that if I’m able to manage my time well I can develop my skills as a background artist at the same time so the final piece has the style and concept I’m working towards.
Areas for Development
My areas for development next week in order to move this project along further is to finish my storyboards and double check them to make sure they’re conveying the message of my fable to the best of their ability. I also need to start working on my presentation for Jon which I haven’t started yet due to changes I’ve been making on my storyboards and scenes. i think I will use the only website ‘Prezi’ in order to put something together for next week.
Character
Character like narrative, is such a crucial element to making a good story, the character is key to creating a connection with the audience. Miyazaki’s characters tend to be youthful, and good hearted by nature, I think this for a majority of people is something that is easy to empathise with. Whether it’s the desire to act more like these characters in our own lives, or because of their innocence we automatically want them to be ok and to watch their story. Of course the character can only express these traits well through a narrative crafted around them. For example, in ‘Laputa, castle in the sky’ Sheeta, the main young female protagonist is put into many scenarios and challenges in order for her to show us her true character. We can already gather from her initial introduction that she is a caring and soft spoken young girl, this is shown through her interaction with Potsu and the doves he cares for. But it’s when she is truly challenged when she reaches Laputa is where we as an audience fully understand who she is. I think although for some of Miyazakis film’s this is the case, a life and death scenario isn’t always necessary in order for a character to show their true traits and personality. But it could be said to have more of an impact. A film rather different to Laputa but still made by Studio Ghibli is ‘Kiki’s delivery service’, like any good story the narrative is constructed to show the character having to go through personal conflicts as well as other challenges. Kiki, who is the same age as Sheeta, are both similar in the sense that they are both kind, caring and good at heart, but due to their age and other limitations don’t always get things right. But this makes them human, and overall more endearing, no one wants to watch a movie or animation, or read a book where a character gets everything right all the time as this is simply not realistic. Miyazaki allows for negativity and for things to go wrong for these characters so that we can watch them deal with them and overcome them.
Design: Design for Studio Ghibli is something that they’ve made into what I would refer to as the iconic ‘Ghibli’ style, Miyazaki’s animations are constantly highlighted on their compelling story telling through the use of 2D animation. The team behind Studio Ghibli’s animations are incomparable to many other Japanese animation companies, in fact they are rather in contrast with one another. Nowadays a lot of anime companies are stretched when it comes to finances, the state of the economy and the ever growing market in consumerism. For example, many anime companies are having to resort to either recycling old animation (the same way Disney did), Lowering the overall quality of the animation (less frames per a second) Or having to stray away and leave out details in the anime in order to get the episode/series out in time (Gaps in the narrative and character development). Studio Ghibli don’t seem to ever be faced with this problem, so yes they may not be making anime episodes that need to be pumped out monthly in order to meet tight deadlines, but when they do work on an animation there is already a buzz of excitement from fans as there is already a high level of expectancy from a Studio Ghibli film. So how do they achieve this? Well from what I can gather is, a highly skilled team, and constant direction from Miyazaki. Once the narrative and characters are ready and designed, it’s time to work on the animation itself, A lot of the backgrounds are hand painted by artists working for Studio Ghibli, through constant painting, changes, direction, precision and of course skill, they are able to produce beautiful surreal worlds for the narrative to take place in. A beautiful visual which is fitting for a beautiful story. For me, studio Ghibli is a prime example of character, narrative, music and design working fluently together to form a masterpiece.
15/10/2018- 19/10/2018 Week 4
Research sources List:
Continuing character design by referencing images sourced via google on ‘Howls Moving Castle’ characters such as Markl.
Youtube: ‘Control Bear’. Inspiration for style and final piece.
Development
Since last week I have continued my development within my character design of my main heroine, especially in regards to colour and tone. I have also continued to reflect back on my references for animating as a whole and for my character such as ‘Howl’s Moving Castle’s’ Markl and ‘Control Bears’ overall style and visuals which have both been valuable reference materials. While working on this project It helps to put into perspective where I would like to be as an animator and the different roles and opportunities that are potentially available to me. I feel that my animating/drawing has definitely improved over the last 2 years and this has been something that has been exciting for me when developing this project.
Strengths
My strengths this week have been figuring out what sort of music I would like to have throughout my animation. I have come to the decision that I will have no speech in the animatin itself but background noises, noises created by my character and sub characters and perhaps small suggestive noises from the main heroine. Again this has been inspired by many short animations such as ‘Shelter’ and ‘Control Bear’.
Areas for Development
Next week although it may be something I’m perhaps putting off as I’m concerned about timing being an issue and if my animation will be dynamic enough is making sure i finish the storyboards and hopefully progress onto an animatic. If I’m able to start working on an animatic this will allow me to have complete understanding on timings for each scene and adding sound and music will be the next steps.
Areas for Development
Next week although it may be something I’m perhaps putting off as I’m concerned about timing being an issue and if my animation will be dynamic enough is making sure i finish the storyboards and hopefully progress onto an animatic. If I’m able to start working on an animatic this will allow me to have complete understanding on timings for each scene and adding sound and music will be the next steps.